viewing paste Unknown #41556 | Athena
Posted on the
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| //======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//======================================================================================================
- script WoEInfoBase -1,{
OnStartMenu:
if(.init == 0)
donpcevent strnpcinfo(3)+"::OnInit";
OnStartMenu2:
mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
mes " ";
mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
mes "^000000Region:";
set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
if(.@output$ != "")
mes "^000000- ^0000DD" + .@output$;
}
next;
//if( getcharid(3) == 2000002)
if( getcharid(3) == 2000001 )
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
"Reset Ranking",
"Set WoE Guilds"
);
else if(getgmlevel() >= .gm_access)
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
"Reset Ranking",
"Set WoE Guilds",
((!.state)?"Start next WoE":"End current WoE"),
((.state)?"":"Skip next WoE session")
);
else
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times");
switch(@menu) {
case 1: //warp
//mes "Good luck, fella!";
//next;
//select(.region_warp$[.woe_state[.woe_index]]);
//if(@menu < 1 || @menu > .num_regions)
//close;
//close2;
//dispbottom "map: " + .region_warp$[.woe_state[.woe_index]];
//warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
// PROPER WARP BY : HaringJ
if(compare(.region_warp$[.woe_state[.woe_index]], "Himinn"))
{
warp "sch_gld",293,100;
}
else if (compare(.region_warp$[.woe_state[.woe_index]], "Cyr"))
{
warp "aru_gld",83,47;
}
else if (compare(.region_warp$[.woe_state[.woe_index]], "Andlangr"))
{
warp "sch_gld",288,252;
}
else if (compare(.region_warp$[.woe_state[.woe_index]], "Viblainn"))
{
warp "sch_gld",97,196;
}
else if (compare(.region_warp$[.woe_state[.woe_index]], "Horn"))
{
warp "aru_gld",68,155;
}
else if (compare(.region_warp$[.woe_state[.woe_index]], "Mardol"))
{
warp "aru_gld",162,264;
}
break;
// guild warps
// aru_gld
// mardol 158, 272 arug_cas01
// cyr 83, 47 arug_cas02
// horn 68, 155 arug_cas03
// gefn 299, 345 arug_cas04
// banadis 292, 107 arug_cas05
// sch_gld
// Himinn 293, 100 schg_cas01
// Andlangr 288, 252 schg_cas02
// Vidblain 97, 196 schg_cas03
// Hljod 137, 90 schg_cas04
// Skidbladnir 71, 315 schg_cas05
case 2: //view
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if (GetCastleData(.@map$,1)) {
dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
} else {
dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
break;
case 3: //woe times
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
if(.@output$ != "")
dispbottom " " + .@output$;
}
}
break;
case 6: //start next;
if(getgmlevel() <.gm_access) close;
mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
next;
if(select("Yes:No") == 2) break;
set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
break;
case 7: //skip next;
if(getgmlevel() <.gm_access || .state) close;
mes "^FF0000Are you sure you want to skip the next WoE session^000000";
next;
if(select("Yes:No") == 2) break;
if(.state) { //you really can't do this with woe active
next;
mes "Sorry, in the time you took making your decision, WoE started";
mes "Please either manually end it first or wait";
break;
}
set .woe_index, (.woe_index + 1) % .num_woes;
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep2 .timer_refresh_rate;
break;
case 4: //Reset Rank
if( getcharid(3) != 2000001 && getgmlevel() < .gm_access ) close;
//if( getcharid(3) != 2000002 && getcharid(3) != 2000185 && getcharid(3) != 2000008 ) close;
//if(getgmlevel() < .gm_access) close;
mes "^FF0000Are you sure you want to reset the WoE ranking?^000000";
next;
if(select("Yes:No") == 2) break;
atcommand "@rankreset 1";
//rankreset 0; // WoE Ranking Restart
//query_sql "TRUNCATE TABLE `char_wstats`";
//query_sql "TRUNCATE TABLE `char_woe_log`";
//query_sql "TRUNCATE TABLE `skill_count`";
close;
break;
case 5: //Woe Guilds *Mash
//if( getcharid(3) != 2000002 ) close;
if( getcharid(3) != 2000001 ) close;
menu "Register Guild",-,"Delete Registered Guild.",W_DReg,"Clear All Registered Guild",W_Clear,"Set WOE CAP",W_Cap,"View Registered Guilds",W_ViewGuilds;
//query_sql "SELECT `guild`.`guild_id`,`guild`.`name`,COUNT(`guild_member`.`guild_id`) AS gOnline, `guild`.`isWOE` FROM `guild` left JOIN `guild_member` ON `guild_member`.`guild_id` = `guild`.`guild_id` AND `guild_member`.`online` = 1 GROUP BY `guild`.`guild_id` ORDER BY `guild`.`isWOE` DESC, `guild`.`connect_member` DESC", .@gid,.@gname$,.@online,.@gCap;
mes "Input Guild Name";
input .@guildname$;
query_sql "SELECT `guild_id`,`name` FROM `guild` WHERE `name` LIKE '%"+.@guildname$+"%' ",.@guildid,.@mgname$;
if(.@guildid != 0)
{
for (set .@i,0; .@i < getarraysize(.@guildid); set .@i,.@i+1)
set .@menu$, .@menu$ + .@mgname$[.@i]+ ":";
mes "Select a guild:";
set .@num, select(.@menu$);
for ( .@c = 0; .@c < getarraysize($guildRegistered); .@c++ )
if($guildRegistered[.@c] == .@guildid[.@num-1])
{
mes "Guild already registered";
close;
}
for ( .@c = 0; .@c < getarraysize($mbkGuild); .@c++ )
if($mbkGuild[.@c] == .@guildid[.@num-1])
{
mes "Guild already registered in MBK";
close;
}
menu "Register Guild",-,"Registered as MBK Guild.",W_RegMBK;
set $guildRegistered[getarraysize($guildRegistered)], $guildRegistered + .@guildid[.@num-1];
close;
W_RegMBK:
set $mbkGuild[getarraysize($mbkGuild)], .@guildid[.@num-1];
close;
//mes .@guildid[.@num-1];
}
else
mes "No guild found.";
//mes "Guild ID " + .@gid[.@num-1];
//mes "Guild Name " + .@gname$[.@num-1];
//input .@setgcap;
//query_sql "UPDATE `guild` SET `isWOE` = "+.@setgcap+" WHERE `guild_id` = "+.@gid[.@num-1];
close;
W_DReg:
query_sql "SELECT `guild`.`guild_id`,`guild`.`name`,COUNT(`guild_member`.`guild_id`) AS gOnline, `guild`.`isWOE` FROM `guild` left JOIN `guild_member` ON `guild_member`.`guild_id` = `guild`.`guild_id` AND `guild_member`.`online` = 1 WHERE `guild`.`isWOE` > 0 GROUP BY `guild`.`guild_id` ORDER BY `guild`.`isWOE` DESC, `guild`.`connect_member` DESC", .@gid,.@gname$,.@online,.@gCap;
//query_sql "SELECT `guild_id`,`name`,`connect_member`,`isWOE` FROM `guild` WHERE isWOE > 0 ORDER BY `isWOE` DESC, `connect_member` DESC", .@gid,.@gname$,.@online,.@gCap;
for (set .@i,0; .@i < getarraysize(.@gname$); set .@i,.@i+1) {
if (.@online[.@i] > 0)
set .@menu$, .@menu$ + .@gname$[.@i]+ " (^27ae59"+.@online[.@i] +"^000000) [^FF0000"+.@gCap[.@i]+"^000000 cap] :";
else
set .@menu$, .@menu$ + .@gname$[.@i]+ "[^FF0000"+.@gCap[.@i]+"^000000 cap] :";
}
mes "Select a guild:";
set .@num, select(.@menu$);
//mes "Guild ID " + .@gid[.@num-1];
//mes "Guild Name " + .@gname$[.@num-1];
//input .@setgcap;
query_sql "UPDATE `guild` SET `isWOE` = 0 WHERE `guild_id` = "+.@gid[.@num-1];
close;
W_Clear:
mes "^FF0000Are you sure you want to clear all the registered guilds?^000000";
next;
if(select("Yes:No") == 2) break;
cleararray $mbkGuild[0],0,getarraysize($mbkGuild);
cleararray $guildRegistered[0],0,getarraysize($guildRegistered);
//query_sql "UPDATE `guild` set `isWOE` = 0";
close;
W_Cap:
mes "Guild Cap [ ^ff0000"+ $guildCap+" ^000000]";
mes "MBK Cap [ ^ff0000"+ $mbkCap+" ^000000]";
menu "Set Guild Cap",-,"Set MBK Cap.",W_SMbk,"Clear WOE CAP",W_ClearWOECAP;
mes "Input Guild Cap";
input .@gCap;
set $guildCap, .@gCap;
close;
W_SMbk:
mes "Input MBK Cap";
input .@mbkCap;
set $mbkCap, .@mbkCap;
close;
W_ClearWOECAP:
mes "^FF0000Are you sure you want to clear the WoE Cap?^000000";
next;
if(select("Yes:No") == 2) break;
set $guildCap, 0;
set $mbkCap, 0;
close;
W_ViewGuilds:
for ( .@c = 0; .@c < getarraysize($guildRegistered); .@c++ )
{
if (.@c == getarraysize($guildRegistered) -1)
set .@gID$, .@gID$ + $guildRegistered[.@c];
else
set .@gID$, .@gID$ + $guildRegistered[.@c]+ ",";
}
if (getarraysize($guildRegistered) < 0)
query_sql "SELECT `name` FROM `guild` WHERE `guild_id` IN ("+.@gID$+") ",.@gname$;
for ( .@c = 0; .@c < getarraysize($mbkGuild); .@c++ )
{
if (.@c == getarraysize($mbkGuild) -1)
set .@mgID$, .@mgID$ + $mbkGuild[.@c];
else
set .@mgID$, .@mgID$ + $mbkGuild[.@c]+ ",";
}
//mes .@mgID$;
query_sql "SELECT `name` FROM `guild` WHERE `guild_id` IN ("+.@mgID$+") ",.@mgname$;
mes "----Registered Guilds ("+getarraysize($guildRegistered)+")----";
if (getarraysize($guildRegistered) < 0)
for (set .@i,0; .@i < getarraysize(.@gname$); set .@i,.@i+1)
mes .@gname$[.@i];
mes "----MBK Guilds ("+getarraysize($mbkGuild)+")----";
for (set .@i,0; .@i < getarraysize(.@mgname$); set .@i,.@i+1)
mes .@mgname$[.@i];
//close;
//cleararray @array[0],0,getarraysize(@array);
break;
default: close;
}
goto OnStartMenu2;
OnInit:
//-----------------------------------------------------------------------------------------//
//CONFIG START //
//-----------------------------------------------------------------------------------------//
set .gm_access, 60;
//WoE timings needs to be ordered ascendingly unless you want to do weird
//stuff like skip a region every other week or so...
//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
// don't change it either since it's dynamically used
// Also..woe has to end on the same day it starts (it's easier that way..)
setarray .woe_day[0], 0, 1, 2, 3, 4, 5, 6;
setarray .woe_0[0], 79200,14400,79200,79200,75600,72000,79200;
setarray .woe_1[0], 86400,21600,86400,86400,82800,79200,86400;
setarray .woe_state[0], 4, 2, 2, 0, 2, 5, 0;
//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
//.woe_state_#[%] = $
// # - state number
// % - region number
// $ - binary representation of castles that are active for that region in that state (
// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
//******Mash
//0,0,0,0,1,0,0; //Mardol
//0,0,0,0,2,0,0; //Cyr
//0,0,0,0,4,0,0; //Horn
//0,0,0,0,0,1,0; //Himinn
//0,0,0,0,0,2,0; //Andlangr
//0,0,0,0,0,4,0; //Vidblainn
//**********
setarray .woe_state_0[0],0,0,0,0,1,0,0; //Mardol
setarray .woe_state_1[0],0,0,0,0,2,0,0; //Cyr
setarray .woe_state_2[0],0,0,0,0,4,0,0; //Horn
setarray .woe_state_3[0],0,0,0,0,0,1,0; //Himinn
setarray .woe_state_4[0],0,0,0,0,0,2,0; //Andlangr
setarray .woe_state_5[0],0,0,0,0,0,4,0; //Vidblainn
setarray .woe_state_6[0],0,0,0,0,1,0,0; //Mardol
//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
//For if you want to use something else to handle your woe stuff but only this script
//to show info (1 - on, 0 - off...duh)
set .active_woe, 1;
//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
//WoE active or not
set .notify_woe, 1;
//-----------------------------------------------------------------------------------------//
//CONFIG END //
//-----------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------//
//CONSTANTS START - Don't touch this unless you know what you are doing //
//-----------------------------------------------------------------------------------------//
//castle maps by region
setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
//woe kill functions for each castle
// setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
// setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
// setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
// setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";
setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
//setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
//region prefixs
setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
//region info
setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
//coords to warp player to region (0 is random)
setarray .region_x[0],293, 83, 0, 0, 0, 0, 148;
setarray .region_y[0],100, 47, 0, 0, 0, 0, 163;
setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
set .ticks_in_day, 86400; //mmm...magic numbers
setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
//Make sure WoE sessions are longer than this xD
set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
//-----------------------------------------------------------------------------------------//
//CONSTANTS END //
//-----------------------------------------------------------------------------------------//
set .num_regions, getarraysize(.regions$);
set .num_woes, getarraysize(.woe_1);
//force WoE to end if active
callfunc "WoEToggler", 0;
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
//count num castles per region
set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
}
//convert timestamps to readable format
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
{
set .@hrs, .woe_0[.@i] / 3600;
set .@mins, .woe_0[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
set .woe_0_str$[.@i], .@output$;
set .@hrs, .woe_1[.@i] / 3600;
set .@mins, .woe_1[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");
set .woe_1_str$[.@i], .@output$;
}
//calc number of woe states and consolidate states to create list of castles used
set .num_states, 0;
while(getarraysize(getd(".woe_state_" + (.num_states)))) {
set .@state$, ".woe_state_" + .num_states;
set .@i, 0;
while(.@i < getarraysize(getd(.@state$))) {
set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
set .@i, .@i + 1;
}
set .num_states, .num_states + 1;
}
for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
set .@woe_state_array$, ".woe_state_" + .@i;
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
if(.castleUsage[.@k] > 0) {
set .@castles$, ".castles_" + .regions$[.@k] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
if(.@castle_check == 0) { //region not in this state
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
continue;
} else {
if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
//includes all castles...just list as region.
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
//region warp menu string
//set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
set .region_warp$[.@i], .@output$;
} else {
set .@j, 0;
set .@output$, "";
while(.@j < .num_castles[.@k]) {
if(.@castle_check & (1 << .@j)) {
set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
set .@castle_check, .@castle_check - (1 << .@j);
if(.@castle_check) {
if(.@output$ != "")
set .@output$, .@output$ + ", ";
} else
break;
}
set .@j, .@j + 1;
}
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");
//region warp menu string
//set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
set .region_warp$[.@i], .@output$;
}
}
} else {
set .region_warp$[.@i], .region_warp$[.@i] + ":";
}
}
}
donpcevent strnpcinfo(3)+"::OnFindCurIndex";
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
if(.active_woe) {
if(.notify_woe) {
//set mapflag for all castle maps
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@region_array$, ".castles_" + .regions$[.@i] + "$";
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
}
}
}
//activates WoE if needed
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
//flag that init occured
set .init, 1;
OnWoETimer:
//timer stuff
while (1) {
set .remainTime, .count_tick - gettimetick(2);
set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
set .min, .bannerTimer / 60;
set .sec, .bannerTimer - .min * 60;
set .hr, .min / 60;
set .min, .min - .hr * 60;
set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
sleep .timer_refresh_rate;
if(.remainTime <= 0) {
if(.active_woe) {
donpcevent strnpcinfo(3)+"::OnDoWoE";
}
set .roomMsg$, .startMsg$[.state];
set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
set .state, (.state + 1) % 2; //flip state
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep .change_state_sleep;
}
}
end; //obligatory end =D
OnUpdateCountTick:
set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
if(gettimetick(2) > .count_tick)
set .count_tick, .count_tick + 7 * .ticks_in_day;
end;
OnFindCurIndex:
set .@cur_day, gettime(4);
set .@cur_tick, gettimetick(1);
set .woe_index, 0;
set .state, 0;
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
if(.woe_day[.@i] < .@cur_day)
continue;
if(.woe_day[.@i] == .@cur_day) {
if(.woe_0[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 0;
break;
}
if(.woe_1[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 1;
break;
}
}
if(.woe_day[.@i] > .@cur_day) {
set .woe_index, .@i;
set .state, 0;
break;
}
}
end;
//On map notifier
//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
OnPCLoadMapEvent:
if(.state && .notify_woe) {
getmapxy(.@map$, .@x, .@y, 0);
set .@region, getd(".loadmap_region_" + .@map$) - 1;
if(.@region >= 0) {
set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
else
dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
}
}
end;
//------------------------------------------------------------------------------
// WoE Controller Stuff Here
//------------------------------------------------------------------------------
OnDoWoE:
if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
callfunc "WoEToggler", 1;
//kills WoE in all castles that shouldn't have WoE
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if((.@castle_check & (1 << .@k)) == 0) {
donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
}
}
}
//rankreset 0; // WoE Ranking Restart
announce "The War Of Emperium has begun!",bc_all;
donpcevent strnpcinfo(3)+"::OnDisplayOwners";
} else { //ending
if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
donpcevent strnpcinfo(3)+"::OnDisplayOwners";
}
}
end;
OnDisplayOwners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if (GetCastleData(.@map$,1)) {
announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
} else {
announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
end;
}
prt_pvp,45,70,5 script WoE Info 837,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
donpcevent strnpcinfo(3)+"::OnInit";
doevent "WoEInfoBase::OnStartMenu";
end;
OnInit:
while (1) {
//only updates if msg is different
set .banner$, getwaitingroomstate(4, strnpcinfo(3));
if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
delwaitingroom;
waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
}
sleep 500;
}
end;
}
//---------------------------------------------------------------------------------------------------------------------
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
//AgitStart;
AgitStart2;
//query_sql "UPDATE woe_status SET status = 1";
} else {
//AgitEnd;
AgitEnd2;
//query_sql "UPDATE woe_status SET status = 0";
}
return;
}
//zomg! it duplicates!!
// florian,103,150,6 duplicate(WoE Info) WoE Info#167winfo 837
// sky_quest,51,49,6 duplicate(WoE Info) WoE Spectator#Spectator 837
// payon,166,238,6 duplicate(WoE Info) WoE Info#167winfo2 837
// morocc,158,97,6 duplicate(WoE Info) WoE Info#morroc 837
// izlude,129,115,6 duplicate(WoE Info) WoE Info#izlude 837
//---------------------------------------------------------------------------------------------------------------------
// - script MashWoe -1,{
// set .@gcount, 20; //gmem count
// set .@mbkcount, 2; //MBK shit
// OnPCLoadMapEvent:
// if (compare("schg_cas01|schg_cas02|schg_cas03|schg_cas04|schg_cas05|arug_cas01|arug_cas02|arug_cas03|arug_cas04|arug_cas05", strcharinfo(3)))
// {
// if(getgmlevel() > .@gm) end;
// if( getcharid(2) == 0 && (BaseLevel > 1 || JobLevel > 1 || Class != Job_Novice ) ) //Guildless Motherfucker & Novice lvl 1 only
// {
// //message strcharinfo(0), "You either need to be a member of a registered guild or a Level 1 Novice to spectate.";
// message strcharinfo(0), "Spectator Disabled.";
// //message strcharinfo(0), "Only members of a guild are allowed here!";
// warp "florian",93,153;
// end;
// }
// // if(BaseLevel == 1 && JobLevel == 1 && (Class == Job_Novice || Class == Job_Xmas ) && !checkoption(0x40))
// // {
// // setoption 0x40, 1;
// // //atcommand "@job 26";
// // //callfunc "Job_Change", 26;
// // //set @target_job, 26;
// // //setoption 0x40 | Option_Xmas, 1;
// // //atcommand "@mute 120 "+ strcharinfo(0);
// // //set Manner,-120;
// // sc_start SC_NOCHAT,-1,0;
// // atcommand "@damageignore";
// // atcommand "@speed 0";
// // }
// query_sql "SELECT `isWOE` FROM `guild` WHERE `guild_id` = " +getcharid(2)+ " ",.@isWOE;
// query_sql "SELECT COUNT(`guild_id`) FROM `guild_member` WHERE `guild_id`= " +getcharid(2)+ " ",.@onlineCount;
// if( .@isWOE == 0 && getcharid(2) != 0){
// //message strcharinfo(0), "Only registered guilds are allowed here!";
// message strcharinfo(0), "Spectator Disabled.";
// warp "florian",93,153;
// end;
// }
// //message strcharinfo(0), "iswoe: " + .@isWOE;
// //message strcharinfo(0), "mnbkcount: " + .@mbkcount;
// //message strcharinfo(0), "OnlineCount: " + .@onlineCount;
// if ( .@isWOE == 22 && .@onlineCount > 22 ) {
// message strcharinfo(0), "Your guild members are over the limit";
// warp "florian", 93,153;
// }
// //if ( .@isWOE == 2 )
// //{
// // message strcharinfo(0), "Registered as mbk";
// //}
// if ( .@isWOE == 2 && .@onlineCount > 2 ) {
// message strcharinfo(0), "Your MBK guild members are over the limit";
// warp "florian", 93,153;
// }
// }
// end;
// OnPCLogoutEvent:
// if(Class == Job_Xmas || checkoption(0x40))
// {
// setoption 0x40 | Option_Xmas, 0;
// //atcommand "@job 0";
// //callfunc "Job_Change", 0;
// //set @target_job, 26;
// atcommand "@damageignore";
// //set Manner,0;
// //sc_end SC_NOCHAT;
// atcommand "@unmute "+ strcharinfo(0);
// //set Weight, 150;
// //atcommand "@unmute "+ strcharinfo(0);
// }
// end;
// }
- script MashWoe -1,{
OnPCLoadMapEvent:
if (compare("schg_cas01|schg_cas02|schg_cas03|schg_cas04|schg_cas05|arug_cas01|arug_cas02|arug_cas03|arug_cas04|arug_cas05", strcharinfo(3)))
{
if(getgmlevel() > .@gm) end;
for ( .@c = 0; .@c < getarraysize($guildRegistered); .@c++ )
{
if (getcharid(2) == $guildRegistered[.@c])
{
getguildmember getcharid(2),1;
getguildmember getcharid(2),2;
for ( set .@i, 0; .@i < $@guildmembercount; set .@i, .@i +1 )
if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) )
set .@count_online, .@count_online +1;
if ( .@count_online > $guildCap )
warp "prt_pvp",49,48;
else
end;
}
}
for ( .@c = 0; .@c < getarraysize($mbkGuild); .@c++ )
{
if (getcharid(2) == $mbkGuild[.@c])
{
getguildmember getcharid(2),1;
getguildmember getcharid(2),2;
for ( set .@i, 0; .@i < $@guildmembercount; set .@i, .@i +1 )
if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) )
set .@mbkcount_online, .@mbkcount_online +1;
if ( .@mbkcount_online > $mbkCap )
warp "prt_pvp",49,48;
else
end;
}
}
warp "prt_pvp",49,48;
}
end;
}
schg_cas01 mapflag loadevent
schg_cas02 mapflag loadevent
schg_cas03 mapflag loadevent
schg_cas04 mapflag loadevent
schg_cas05 mapflag loadevent
arug_cas01 mapflag loadevent
arug_cas02 mapflag loadevent
arug_cas03 mapflag loadevent
arug_cas04 mapflag loadevent
arug_cas05 mapflag loadevent |
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