viewing paste Unknown #53359 | Athena

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// https://rathena.org/board/topic/117531-battleground-pvp-10-annieruru-help/
 
function    script  F_ShuffleNumbers    {
    deletearray getarg(2);
    .@static = getarg(0);
    .@range = getarg(1) +1 - .@static;
    .@count = getarg(3, .@range);
    if (.@range <= 0 || .@count <= 0)
        return 0;
    if (.@count > .@range)
        .@count = .@range;
    for (.@i = 0; .@i < .@range; ++.@i)
        .@temparray[.@i] = .@i;
    for (.@i = 0; .@i < .@count; ++.@i) {
        .@rand = rand(.@range);
        set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
        .@range--;
        .@temparray[.@rand] = .@temparray[.@range];
    }
    return .@count;
}
 
prontera,155,185,5  script  BG DeathMatch   1_F_MARIA,{
    if(!.active) {
        message strcharinfo(PC_NAME),"The BG is not active.";
        end;
    }
    goto L_dialog;
OnInit:
    .minplayer2start = 2; // minimum number of players on each side needed to start this event. eg: 2vs2 = 2
    .winningscore = 2; // how many rounds to win
    .eventlasting = 20*60; // each round last 20 minutes or the system abort itself
    setarray .rewardwin, 501,10, 502,5, 503,3; // reward to winning team
    setarray .rewardlose, 501,5, 502,3, 503,1; // reward to losing team
 
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    setwall "bat_c03", 50,130, 2, DIR_NORTHEAST, false, "bg_pvp_round_red_respawn";
    setwall "bat_c03", 148,52, 2, DIR_NORTHEAST, false, "bg_pvp_round_blue_respawn";
 
    bindatcmd "battle",strnpcinfo(NPC_NAME_UNIQUE)+"::OnAtcommand",60;
    end;
L_dialog:
    mes "[Battle Ground DeathMatch]";
    if ( .start == true ) {
        mes "Battleground is on-going";
        close;
    }
    while ( .aid[.@i] != getcharid(3) && .@i < .size ) { .@i++; }
    if ( .@i < .size ) {
        mes "You already join the queue.";
        close;
    }
    select "join";
    mes "you have to stick to this map";
    close2;
    .aid[ .size ] = getcharid(3);
    .size++;
    for ( .@i = 0; .@i < .size; .@i++ ) {
        if ( !isloggedin( .aid[.@i] ) ) {
            deletearray .aid[.@i], 1;
            .@i--;
            .size--;
        }
        else {
            attachrid .aid[.@i];
            if ( strcharinfo(3) != strnpcinfo(4) ) {
                dispbottom "[Battle Ground DeathMatch] You have forfeit the registration.";
                deletearray .aid[.@i], 1;
                .@i--;
                .size--;
            }
        }
    }
    detachrid;
    if ( .size < .minplayer2start *2 ) {
        announce "[Battle Ground DeathMatch] "+ .size +" players has join.", bc_woe|bc_all;
        end;
    }
    .red = bg_create( "bat_c03",50,131, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    .blue = bg_create( "bat_c03",149,52, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    callfunc "F_ShuffleNumbers", 0, .size -1, .@r;
    for ( .@i = 0; .@i < .size; .@i++ ) {
        attachrid .aid[ .@r[.@i] ];
        bg_join ( .@i % 2 )? .red : .blue;
    }
    detachrid;
    deletearray .aid;
    .size = 0;
    .start = true;
    callsub L_setwall;
    bg_warp .red, "bat_c03", 53,128;
    bg_warp .blue, "bat_c03", 146,56;
    .life[.red] = bg_get_data( .red, 0 );
    .life[.blue] = bg_get_data( .blue, 0 );
    while (true) {
        for ( .@i = 5; .@i > 0; .@i-- ) {
            mapannounce "bat_c03", "["+ .@i +"]", bc_map;
            if ( !.skip ) sleep 1000;
        }
        if ( .score[.red] == .winningscore -1 && .score[.blue] == .winningscore -1 )
            mapannounce "bat_c03", "Final Round start!", bc_map;
        else {
            .round++;
            mapannounce "bat_c03", "Round "+ .round +" start!", bc_map;
        }
        callsub L_make_player_move; // I dunno why sometimes players still stuck when having teamates logout, but when I put this here it never happens again :O
        callsub L_delwall;
        bg_updatescore "bat_c03", .life[.red], .life[.blue];
        if ( !.skip ) sleep .eventlasting * 1000;
        bg_updatescore "bat_c03", .score[.red], .score[.blue];
        if ( .score[.red] == .winningscore || .score[.blue] == .winningscore || !.winside ) break;
        .winside = 0;
        .life[.red] = bg_get_data( .red, 0 );
        .life[.blue] = bg_get_data( .blue, 0 );
        if ( !.skip ) sleep 5000;
        callsub L_make_player_move;
        bg_warp .red, "bat_c03", 53,128;
        bg_warp .blue, "bat_c03", 146,56;
        callsub L_setwall;
        if ( !.skip ) sleep 1000;
    }
    if ( .winside == .red ) {
        mapannounce "bat_c03", "- Red side Won the match !", bc_map;
        callsub L_reward, .red, .rewardwin, .rewardwinsize;
        callsub L_reward, .blue, .rewardlose, .rewardlosesize;
    }
    else if ( .winside == .blue ) {
        mapannounce "bat_c03", "- Blue side Won the match !", bc_map;
        callsub L_reward, .blue, .rewardwin, .rewardwinsize;
        callsub L_reward, .red, .rewardlose, .rewardlosesize;
    }
    else {
        mapannounce "bat_c03", "- Time Out ! End as a Draw due to purposely drag out the match.", bc_map;
        callsub L_reward, .blue, .rewardlose, .rewardlosesize;
        callsub L_reward, .red, .rewardlose, .rewardlosesize;
    }
    sleep 5000;
    callsub L_make_player_move;
    bg_warp .red, "prontera", 155,182;
    bg_warp .blue, "prontera", 158,182;
    bg_destroy .red;
    bg_destroy .blue;
    .round = .winside = .score[.red] = .score[.blue] = .life[.red] = .life[.blue] = .start = .skip = .active = false;
    end;
L_reward:
    bg_get_data getarg(0), 1;
    for ( .@i = 0; .@i < $@arenamemberscount; .@i++ )
        for ( .@j = 0; .@j < getarg(2); .@j += 2 )
            getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
    return;
L_setwall:
    setwall "bat_c03", 54,122, 6, DIR_NORTHEAST, false, "bg_pvp_round_red";
    setwall "bat_c03", 140,56, 6, DIR_NORTHEAST, false, "bg_pvp_round_blue";
    return;
L_delwall:
    delwall "bg_pvp_round_red";
    delwall "bg_pvp_round_blue";
    return;
L_make_player_move:
    setarray .@team, .red, .blue;
    for ( .@j = 0; .@j < 2; .@j++ ) {
        bg_get_data .@team[.@j], 1;
        for ( .@i = 0; .@i < $@arenamemberscount; .@i++ ) {
            attachrid $@arenamembers[.@i];
            setoption Option_Xmas | Option_Invisible, false;
            pcblockmove getcharid(3), false;
            pcblockskill getcharid(3), false;
        }
    }
    return;
OnRedQuit: callsub L_quit, .red, .blue, "Red", "Blue";
OnBlueQuit: callsub L_quit, .blue, .red, "Blue", "Red";
L_quit:
    if ( checkoption( Option_Xmas | Option_Invisible ) == false )
        .life[ getarg(0) ]--;
    percentheal 100, 100;
    setoption Option_Xmas | Option_Invisible, false;
    pcblockmove getcharid(3), false;
    pcblockskill getcharid(3), false;
    if ( !bg_get_data( getarg(0), 0 ) ) {
        mapannounce "bat_c03", "All "+ getarg(2) +" team members has Quit !", bc_all, 0xff3333; // purposely use different color
        .score[ getarg(1) ] = .winningscore;
        .winside = getarg(1);
        .skip = true;
        awake strnpcinfo(0);
    }
    else if ( !.life[ getarg(0) ] ) {
        .winside = getarg(1);
        mapannounce "bat_c03", " "+ getarg(3) +" team has defeated the opponent team, "+ getarg(3) +" team score a point !", bc_all;
        .score[ getarg(1) ]++;
        awake strnpcinfo(0);
    }
    else
        bg_updatescore "bat_c03", .life[.red], .life[.blue];
    end;
OnRedDead: callsub L_dead, .red, .blue, "Red", "Blue";
OnBlueDead: callsub L_dead, .blue, .red, "Blue", "Red";
L_dead:
    .life[ getarg(0) ]--;
    if ( !.life[ getarg(0) ] ) {
        .winside = getarg(1);
        mapannounce "bat_c03", " "+ getarg(3) +" team has defeated the opponent team, "+ getarg(3) +" team score a point !", bc_all;
        .score[ getarg(1) ]++;
        awake strnpcinfo(0);
    }
    else
        bg_updatescore "bat_c03", .life[.red], .life[.blue];
    sleep2 1250;
    percentheal 100,100;
    if ( getcharid(4) ) {
        setoption Option_Xmas | Option_Invisible, true;
        pcblockmove getcharid(3), true;
        pcblockskill getcharid(3), true;
    }
    end;
OnCommand:
    while(.@players < 2 || .@players > 5) {
        message strcharinfo(PC_NAME),"How many players per team?";
        input .@players;
        if(!.@players)
            end;
    }
    while(.@rounds < 2 || .@rounds > 5) {
        message strcharinfo(PC_NAME),"How many rounds?";
        input .@rounds;
        if(!.@rounds)
            end;
    }
    .minplayer2start = .@players;
    .winningscore = .@rounds;
    .active = true;
    end;
}
 
bat_c03 mapflag battleground    2
bat_c03 mapflag nosave  SavePoint
bat_c03 mapflag nowarp
bat_c03 mapflag nowarpto
bat_c03 mapflag noteleport
bat_c03 mapflag nomemo
bat_c03 mapflag nopenalty
bat_c03 mapflag nobranch
bat_c03 mapflag noicewall
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