prontera,155,185,5	script	start	1_F_MARIA,{
	if ( .start ) {
		mes "capture all the flags to win faster !";
		close;
	}
	select "Start";
	donpcevent strnpcinfo(0)+"::OnStart";
	close;
OnStart:
	disablenpc "start";
	enablenpc "Flag_1#1";
	enablenpc "Flag_2#2";
	enablenpc "Flag_3#3";
	enablenpc "Flag_4#4";
	enablenpc "Flag_5#5";
// YES I MEAN THIS PART ! SO NEAT !!!!
	sleep 1000000000; // use awake to get into while loop
	while ( true ) { 
		if ( .sleepcounter )
			.score += .point[ .capturedamount ];
		if ( .score >= 100 ) break;
		bg_updatescore "prontera", 0, .score;
		.sleepcounter++;
		sleep .tick[ .capturedamount ]; // DYNAMIC TIMER ~ oh yes
	}
//	until here
	bg_updatescore "prontera", 0, 100;
	announce "You win !", bc_all;
	sleep 3000;
	.start = .capturedid = .capturedamount = .score = .sleepcounter = 0;
	for ( .@i = 1; .@i <= 5; .@i++ ) {
		disablenpc "Flag_"+ .@i +"#"+ .@i;
		setnpcdisplay "Flag_"+ .@i +"#"+ .@i, GUILD_FLAG;
	}
	enablenpc "start";
	bg_updatescore "prontera", 0, 0;
	end;
OnInit:
//	copy paste this part from that script ...
//	I even make this CONFIGURABLE !!
	.tick[1] = 12000; // when capture 1 flag ...
	.point[1] = 1; // 12 seconds to gain 1 point

	.tick[2] = 9000; // when capture 2 flags ...
	.point[2] = 1; // 9 seconds to gain 1 point

	.tick[3] = 6000; // when capture 3 flags ...
	.point[3] = 1; // 6 seconds to gain 1 point

	.tick[4] = 3000; // when capture 4 flags ...
	.point[4] = 1; // 3 seconds to gain 1 point

	.tick[5] = 1000; // when capture ALL flags ...
	.point[5] = 3; // gain 3 points every second !

	for ( .@i = 1; .@i <= 5; .@i++ )
		disablenpc "Flag_"+ .@i +"#"+ .@i;
	end;
}
-	script	Flag	FAKE_NPC,{
	.@flagid = atoi( strnpcinfo(2) );
	if ( getvariableofnpc( .capturedid, "start" ) & (1 << .@flagid) ) {
		dispbottom "You already captured this flag";
		end;
	}
	progressbar "", 3;
	set getvariableofnpc( .capturedid, "start" ), getvariableofnpc( .capturedid, "start" ) | 1 << .@flagid;
	set getvariableofnpc( .capturedamount, "start" ), getvariableofnpc( .capturedamount, "start" ) + 1;
	set getvariableofnpc( .sleepcounter, "start" ), 0;
	setnpcdisplay strnpcinfo(0), 1_FLAG_EAGLE;
	awake "start";
	end;
}
prontera,151,180,4	duplicate(Flag)	Flag_1#1	GUILD_FLAG
prontera,153,180,4	duplicate(Flag)	Flag_2#2	GUILD_FLAG
prontera,155,180,4	duplicate(Flag)	Flag_3#3	GUILD_FLAG
prontera,157,180,4	duplicate(Flag)	Flag_4#4	GUILD_FLAG
prontera,159,180,4	duplicate(Flag)	Flag_5#5	GUILD_FLAG

prontera	mapflag	battleground	2