case SC_ARMOR_ELEMENT:
	// Deleting past icons
	clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0);
	clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0);
	clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0);
	clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0);

	// And then assign
	if( sd ) {
		if (val1 > 0)
			StatusIconChangeTable[type] = SI_WATERWEAPON;
		else if (val2 > 0)
			StatusIconChangeTable[type] = SI_EARTHWEAPON;
		else if (val3 > 0)
			StatusIconChangeTable[type] = SI_FIREWEAPON;
		else if (val4 > 0)
			StatusIconChangeTable[type] = SI_WINDWEAPON;			
		}
	break;