//===== rAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.4a

    //===== Compatible With: =====================================

    //= rAthena SVN r15340+

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

     

    caspen,191,218,6	script	Quest Shop	998,{

    function Add; function Chk; function Slot; function A_An;

     

    	if(.Shops$ != "") set .@i,1;

    	else {

    		set .@menu$,"";

    		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    			set .@menu$, .@menu$+.Shops$[.@i]+":";

    		set .@i, select(.@menu$); }

    	dispbottom "Select one item at a time.";

    	callshop "qshop"+.@i,1;

    	npcshopattach "qshop"+.@i;

    	end;

     

    function Add {

    	if (getitemname(getarg(1))=="null") {

    		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }

    	for(set .@n,5; .@n<127; set .@n,.@n+2) {

    		if (!getarg(.@n,0)) break;

    		if (getitemname(getarg(.@n))=="null") {

    			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }

    	for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    	return; }

    function Chk {

    	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }

    	else return "^00FF00"; }

    function Slot {

    	set .@s$,getitemname(getarg(0));

    	switch(.ShowSlot){

    		case 1: if (!getitemslots(getarg(0))) return .@s$;

    		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    		default: return .@s$; } }

    function A_An {

    	setarray .@A$[0],"a","e","i","o","u";

    	set .@B$, "_"+getarg(0);

    	for(set .@i,0; .@i<5; set .@i,.@i+1)

    		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    	return "a "+getarg(0); }

     

    OnBuyItem:

    	set .@q[0],@bought_nameid;

    	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    	mes "[Quest Shop]";

    	mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    	mes "Requirements:";

    	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    	next;

    	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    	addtimer 1000, strnpcinfo(1)+"::OnEnd";

    	while(1){

    		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    			case 1:

    				if (@qe0) { 

    					mes "[Quest Shop]";

    					mes "You're missing one or more quest requirements.";

    					close; }

    				if (!checkweight(.@q[0],.@q[1])) {

    					mes "[Quest Shop]";

    					mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    					close; }

    				if (.@q[2]) set Zeny, Zeny-.@q[2];

    				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    					delitem .@q[.@i],.@q[.@i+1];

    				getitem .@q[0],.@q[1];

    				if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    				specialeffect2 699;

    				close;

    			case 2:

    				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    				if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    				if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    				if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    				set @qe6,1;

    				break;

    			case 3:

    				close; } }

    OnEnd:

    	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    	end;

    OnInit:

    	freeloop(1);

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    	setarray .Points$[0],"#CASHPOINTS","Cash Points";

     

    	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)

    	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)

    	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

     

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

     

    	setarray .Shops$[1],"Headgears","Weapons","Other";

    	// set .Shops$,"n/a";

     

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    //     <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

     

     

    	Add(13,5324,1,5000000,0,5141,1,1039,250,12020,50,7441,40,747,50);

    	Add(13,20513,1,5000000,0,706 ,300,7100,200,7194,100);

    	Add(13,20518,1,5000000,0,4129,20,750,1,6004,1,947,100);

    	Add(13,5382,1,5000000,0,2244,1,2208,3,710,100);

    	Add(13,20536,1,5000000,0,5172,1,722,100,1060,200,7448,50);

    	Add(13,20544,1,5000000,0,2211,1,7038,100,7448,150,992,50);

    	Add(13,20550,1,5000000,0,7315,100,7157,200,7511,50);

    	Add(13,20559,1,5000000,0,2245,1,7063,50,916,100,1003,50);

    	Add(13,20568,1,5000000,0,7036,10,4323,3,7562,1,7446,100);

    	Add(13,20606,1,5000000,0,2210,1,2274,1,2275,1,2258,1,1034,100);

    	Add(13,20617,1,5000000,0,969,10,999,40,1003,50);

    	Add(13,20638,1,5000000,0,1006,120,1056,80,7117,50);

     

    	Add(14,1224,1,0,0,7297,30,969,10,999,50,714,10);

    	Add(14,1225,1,0,0,7292,30,969,10,999,50,714,10);

     

    	Add(15,531,1,3,0,512,1,713,1);

    	Add(15,532,1,3,0,513,1,713,1);

    	Add(15,533,1,3,0,514,1,713,1);

    	Add(15,534,1,3,0,515,1,713,1);

     

    // --------------------------------------------------

    	freeloop(0);

    	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    		npcshopdelitem "qshop"+.@i,909;

    	end;

    }

     

    // -------- Dummy data (duplicate as needed) --------

    -	shop	qshop1	-1,909:-1

    -	shop	qshop2	-1,909:-1

    -	shop	qshop3	-1,909:-1